“We understand that folks may be disappointed with this but we’re close enough to reaching new heights for RPGs on the system that the benefits of a short delay outweigh the downsides of rushing the PS5 release and having to downscale. “We don’t want to compromise on quality, and feel it would be a shame to downscale to 30fps or make other compromises to hit an arbitrary date. “Baldur’s Gate 3 is targeting 60 frames-per-second and we’re close to achieving that on the platform but need a bit more extra time,” Larian said. Just like in the previous game with Mercedes and Red Bull, this year Ferrari and Red Bull are on another level compared to the rest of the grid, which is fine, as it reflects the current real-life situation.Larian also “optimistic” about an Xbox Series X/S version, “will release it when it’s ready”… While the PC and PS5 versions were both previously scheduled for release on August 31, the former will now arrive on August 3, while the latter will launch on September 6. is still too quick in fast corners and slow in others, so the game's experience can range from too easy to too hard on the same difficulty.Īnother prevalent issue, for now, is the buffed Leclerc in both M圜areer and MyTeam modes, making it almost impossible to beat him. The issue is so obvious that even popular streams like Jarno Opmeer are losing over a second per lap compared to A.I. straight-line speed is vastly superior to players, and on some tracks, the difference is literally seconds. in high-speed corners, to very low speed on slower-to-medium corners, which makes fine-tuning the game's difficulty hard.īut F1 22 seems to take this unbalance to another level, as A.I. balancing has been an issue in the range of F1 games, from ridiculously fast A.I.
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